Hello, and welcome to the website for Princess, the Trinity term 2016 Oxford University Roleplaying Games Society Game. If you've never played any sort of roleplaying game before, never fear! Here's a quick introduction. If you're a seasoned roleplayer, feel free to check out the quick guide to sections of the site at the bottom of this page.
One important thing to be aware of first: You don't need to read this entire website!
There's a lot of material here, and you certainly don't need to know all of it to start playing (although if you do want to that's great!). Read only what interests you and what's relevant to a character you might like to play! You will find a guide to sections of the website and what they tell you below.
Any questions, concerns and character concepts should be e-mailed to the The GM Team.
There are a few acronyms used throughout the website which might be a little confusing if you've never played before. Don't worry - help is at hand! And if you're confused by anything, feel free to email us to ask questions!
A Roleplaying game is somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character to play, and play them! There are no scripts or lines, no set outcomes to what will happen - just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly.
Princess is specifically a freeform roleplaying game, which means that instead of narrating your character's actions during game sessions, you actually perform them; you turn up each week, walk around and talk to other characters, make deals, trade news, gossip, diplome, eavesdrop and orate. This doesn't mean you need to be a great public speaker, or even a particularly good actor - just be able to speak as your character would!
Sessions in Princess occur for the most-part in a Virtual Conference where it is not possible for combat to occur or for harm to come to your character. It is possible to leave the Conference during session in certain circumstances in which combat and other dangerous activities may occur, managed by a GM, though not in the sense of a combat LARP.
Most importantly - Roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the Society Game (indeed, it's designed to offer an easy route in for new roleplayers!), and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself!
Every Tuesday, during termtime players meet in a room in Keble College. These meetings represent conferences of the entire Fleet; players represent the attendees at these meetings, deciding the fate of the survivors of Earth. The world of Princess is a dark near-future sci-fi and horror setting.
During these meetings, players exchange news, meet with other survivors, to discuss the latest affairs and prepare for the challenges ahead. The GMs will be on hand to offer help, advice, information and to keep the game running smoothly, as well as playing various NPCs every week.
Each week between games represents three weeks of IC time. That's the period during which your character has the most freedom to act; you can travel the cosmos, take action against other PCs, fight, trade and politick! Each week, we ask that players send in a summary of what they want their character to be doing in that three week period, known as a 'Turnsheet'; the GMs will then judge the results of your actions and report back to you on how everything went.
There is a system for these Turnsheet actions, detailed here - but don't feel you need to memorise it all; we're more than happy to help you out if you're having trouble working out what you want to do in the early weeks!
We'd suggest starting in the following places: